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2004-01-18

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Blasts From the Past - What today's game designers can learn from Space Invaders. By Clive Thompson
But those limitations forced the designers to be more innovative. Spin through that Midway disk and you remember just how hallucinogenically inspired that era was, cranking out demented titles like Paperboy or Marble Madness or Root Beer Tapper. And, OK, maybe Root Beer Tapper isn't the quite the must-play that it seemed like back in 1984, but least the designers were stretching for new ideas. Video games turn out to be just like sonnets and pop songs. Often it's restrictions, not freedoms, that inspire creativity.